For the Crown

The old King is dead. Two claimants, one throne.

Build a deck, raise an army from it, and take the rival King. No check, no checkmate.

Try a move

Play against the computer

Every card is a choice: raise the soldier on it, or spend it another way.

The computer plays as

New here? Learn to play takes you through your first turns.

More options
Who moves first
Cards in the Supply

Champion, Clergy, Tower and Consort are always in play, plus 10 more.

Optional rules

The war in three parts

  1. Gold. Play your cards for coin, and buy better ones.
  2. Soldiers. Spend a card to raise the unit on it. It waits in your Barracks until you send it out.
  3. The Crown. March, attack, and take the rival King. That ends the war.

Six of the units move as in chess. The rest have ideas of their own.

Ways to play

  • The Pretender. A computer opponent at two strengths, here in your browser.
  • A friend. Host a game and send the six-letter code. Anywhere, no account.
  • The daily puzzle. One position, one thing to find. The same for everyone, every day.
  • Your account. Sign in with your email and your games follow you between devices. Optional.

Play a friend online

Your opponent sees this name.

Hosting gives you a six-letter code to send. The setup above applies to the game.

Daily puzzle

One position, one thing to find: take the King, win in two turns, or save your own. You play Blue, moving up the board.